Mobile Engineer
A link to something you have built, and a few short questions. Nothing else.
Describe an app you shipped that had to work on an unreliable network. What happened to work the user had already done that had not yet reached the server?
Tell us about a release that went wrong once it was already in the store. What did you change about the way you ship?
[Optional] Briefly describe any other relevant experience, with links to the outputs where relevant.
Back to the description